I want to create my custom map but in Tiled there are some Paths.png sprites that are not yet explained on the wiki. This is the link:https://stardewvalleywiki.com/File:PathsExplanation.png. This picture is outdated. Can someone please explain what the new Paths.png sprites mean?
I don't know what the wavy one and the skull-looking one are, but according to this reddit post, the last 2 (indices 29 & 30) relate to where the game will automatically place cabins when choosing that option on starting a new multiplayer file. EDIT: OK, found references to the other two in StardewValley.GameLocation.loadObjects(). The wavy one (index 27) adds a "BrookSounds" map property and the skull (index 28) identifies the grub locations in the Mutant Bug Lair. Code: case 27: this.changeMapProperties("BrookSounds", string.Concat(new object[] { tile.X, " ", tile.Y, " 0" })); break; case 28: { string a = this.name; if (a == "BugLand") { this.characters.Add(new Grub(new Vector2(tile.X * 64f, tile.Y * 64f), true)); } break; } case 29: case 30: if (Game1.startingCabins > 0) { PropertyValue pv = null; t.Properties.TryGetValue("Order", out pv); if (pv != null && int.Parse(pv.ToString()) <= Game1.startingCabins && ((t.TileIndex == 29 && !Game1.cabinsSeparate) || (t.TileIndex == 30 && Game1.cabinsSeparate))) { startingCabins.Add(tile); } } break; }