So a lot of us are in a boat together: we've managed to get broken Deeds which hang the game. This is usually done by having a tenant already spawned for a particular deed, and then damaging the outside of their house. This seems to cause the Deed to rescan the house, but since it's not a complete house, it tries to scan the whole blippin' planet. This hangs all interactivity with the world; you can move your player around, and your player thinks it's placing blocks, destroying blocks, and opening chests, but the world's not having any of that, thank you very much, so you can't get RID of the problem Deed. I have a hunch that there's a solution, BUT I'm not enough of a programmer to figure this out, so I'm asking for help. We have commands that we can use from chat, right? And I know that LUA is really powerful, and that we can somehow use that through chat as well. So I've got some pseudocode here: FIND PLACED_ITEM FOR TYPE COLONY_DEED REMOVE And that's it. I just want a LUA command that will search my locality (I guess whatever parts of the planet are loaded right now) for Colony Deeds and remove them. I'd prefer for them to drop as pickups, but I can spare several thousand pixels if I'm able to patch the hole in my tenant's house and get to all my items that are stored in a billion lockers right next door. I hope there's someone out there who can help... there are a bunch of us who will benefit! ---------- EDIT! I think I've figured it out! I unpacked the files and everything, and started poking around in the LUA of deeds themselves. I copied colonydeed.object into ~\SteamApps\common\Starbound\assets\user\objects\colony\colonydeed, opened it in Notepad++, and changed line 58 "maxPerimeter" : 500, //scan limit to 500 from 5. Save, load up Starbound, and load character. Yes, this makes all of my tenants yell about their houses being broken, BUT it let me interact with the world, so I could patch the hole in the wall and regain control of my life (or at least this planet). As soon as the wall was patched, I saved and quit, and it worked (as opposed to hanging the game and having to kill the program). Changed the line back, and et viola, problem is solved!