UPDATE 7/20/17: My first draft of Sebastian's dialogue is now available for playtesting! Go >>here<< to download his (and Robin's) xnb file, and >>here<< to fill out his survey. Otherwise, follow the same instructions as below~ Some notes on his dialogue in general: Seb was a little difficult to write for because he has depression. As someone who also has depression, I tried to be sensitive about the topic and make it clear that his illness has not been ~magically cured~ by the player romancing him – however, I still wanted to instill a hopeful, optimistic vibe. Unfortunately, it looks like Demetrius doesn’t have any flags to sense if the player is married to Sebastian, so I have not included in-law dialogue for him. (If someone has evidence to the contrary, please let me know.) ~*~*~ UPDATE 7/9/17: After playtesting stuff a bit myself, I discovered that I'd been mistaken in how I thought some dialogue was being handled by the game, and because of that, many of the lines were not showing up as often as I intended them to. So I've gone in and fixed it! But that means that anyone who has already downloaded the files needs to update. TL;DR: If you downloaded Sam or Elliott's files before 3:55 PM Pacific time on July 9th, you need to go and re-download them! Most of my lines will not show up in any season other than Spring if you don't update. Sorry for the inconvenience, but I hope the fix makes things even better! The links down below still work to take you to the files. (Jodi and Kent's files are untouched and should still work just fine, no need to re-download theirs.) ~*~*~ Original Post: Hi everyone! My last thread seems to have pretty much died, so I've decided to make a new one for this big update I just finished. I've completed Elliott's dialogue and am now seeking playtesters for him as well! For those who might not know: I'm making a mod that enriches the romances of the game by adding lots of new romance-centric lines for all the bachelors/bachelorettes, since I found Stardew Valley a bit lackluster in the romance department. As I'm an aspiring narrative designer for video games, I thought it would be something not only fun for me to do, but also to perhaps get my work some publicity. For each marriage candidate, I'm adding 15 new lines of dialogue for heart levels between 4 and 10 (7 general lines and 8 season-specific ones). The style of these lines are based on Harvest Moon romances. If the character has parents, I'm also adding 3 lines of in-law dialogue per parent. None of these new lines replace any original dialogue. As of right now, I have dialogue for Sam and Elliott that's ready for playtesting! Please read on if you're interested in helping me out. Instructions If you'd like to playtest for Sam (and/or Jodi/Kent's in-law dialogue), you can download the files you need >>here<<. If you'd like to playtest for Elliott, you can download the files you need >>here<<. To install, remove the "_dialogue" from the file names and drop them into your Stardew Valley\Content\Characters\Dialogue folder, replacing the old ones. Of course, always remember to back up your original files, but if something happens the files are super easy to return to original if you know how to use XNB Node -- all my added dialogue is at the bottom of each yaml file clearly separated from the original lines, and it's just a matter of deleting all my stuff and repacking it. Here is access to a >>spreadsheet<< with all the dialogue. I'd really rather have people actually play the game with the dialogue installed, but if for whatever reason you can't/won't/don't want to, it'd still be helpful if you just read through the spreadsheet and give your feedback based on that. Details for Sam: I've had Sam's dialogue written for a while now, and so it has already had a few playtesters -- however, I feel it hasn't been enough! There have been more testers for Jodi and Kent than Sam himself, so if I could get more people to do Sam's and give me feedback then I'd be really grateful. However, my biggest concern is a bug with Kent's Sunday question line that @Feathered Sparks reported, where he doesn't ask the question and acts like you've already answered the first time it comes up. I have tested the line for myself in my game, and this bug does not happen for me. I'd really like to see if it happens for anyone else, because I have no clue why it would happen. Once you've tested for Sam (even if you just read the spreadsheet), please go to >>this survey<< and enter your feedback! This helps me keep everything nice and organized. I don't mind if you also comment on this thread with feedback, but please also fill out the form even if it's repetitive. Details for Elliott: I just finished Elliott's dialogue the other day, so his is totally brand new and untested! His stuff is more likely to have typos, bugs, etc. Obviously, Elliott doesn't have any parents in-game, so there is no in-law dialogue for him. Like Sam, I have a >>survey<< for Elliott that I'd like you to submit your feedback to (even if you just read the spreadsheet). Same as above: I don't mind if you also comment on this thread with feedback, but please also fill out the form even if it's repetitive. The data I'd like to collect from playtesting is as follows: Typos Anything difficult to read/understand Lines that clash with canon facts and/or are out of character Any bugs General opinions and feedback If you have any questions at all, feel free to ask. Sebastian is next on my list to write for, and then... probably either Harvey or Shane, I'm still deciding. Thanks so much! P.S. -- Find the blog for this mod >>here<<!