With the weekend upon us, it's a good time to stock up on custom maps to play. There's tons of maps being created in Wargroove, many of them need people to test and experience them. That's why I made this thread. This is a place to share your map for a review, but it will cost you a review of someone else's map. What counts as a review? The whole point of this thread is to provide helpful feedback for map creators. You can provide a full critique or a short paragraph so long as it is constructive criticism. Remember that somebody put time and effort into their creations and you need to respect that. If you're struggling to find out what to say, answer 3 questions: What did the map do well? What was the highlight of the map? Where could the map improve? Were there any issues playing the map? A suggestion/recommendation for the creator to act upon; could be a task that can be done after reading your review. Be sure to name the map you played and who the creator is. If they are on the forum, you can tag them (@theirname - it may be a little slow to load the list of members) so they know you posted a review of their map. Posting your own map If you're willing to help others, others will be more inclined to help you. Beneath your review, you can add your own map for others to have a look at. Please post a screenshot preview as well as the code to find and access it; do not expect people to hunt your maps down for you. You can find the sharing code by viewing "More Info" on your map - an 8 digit code will appear which you can use to share your map. There's already tons of maps on the forums here to pick from to get started. Give one a shot and let us know what you think. ------- My Review To get things started, I gave the co-op tower defense, by @Dustin, a try. It's really awesome to see a tower defense map work this well in Wargroove; you buy units and can move them into place during that turn. After ending your turns, the enemy AI moves their units along the path towards your HQ before your towers retaliate. It's cool that you do benefit from knowing Wargroove's crits and counters and that it's a big factor in placing your units. It also works with an AI (sorta) if you choose Valder. Just don't expect to get very far. The one shortcoming I felt was that you sort of need to predict where the creeps (even those who have yet to spawn) will be landing since you cannot move units at all after placing them. If they end up in a bad spot, there's not much you can do about it. I wonder if there's anything you can do about that with triggers and a special unit. Overall, I would recommend trying the map. I enjoyed it and will play it again. ------ If you want to review a map, I vote you find one in the forums. But, if you'd like to test one of my maps, go ahead and play The Defense of Strahnbrad (code: W6WVJHL2). An RPG-style map based on the first mission of Warcraft 3 featuring sidequests and a main quest of defending the town of Strahnbrad from Felheim invaders (please ignore the bugged Soldier in the town cinematic; the game crashes if I fix him).