Entoarox submitted a new mod: [SMAPI] Advanced Location Loader - Helps modders modify the in-game locations! Read more about this mod... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Previous versions Whenever a update is made to ALL that prevents location mods for older versions from working, I will add a link to the previously most-recent version down below This lets new users access those old versions while not all location mods have been updated yet 1.0.2: http://cdn.kvdk.net/archive/AdvancedLocationLoader-v1.0.2.zip
I have finished implementing all features currently on the 1.1 update list, so its going to be send to the beta testers to see if everything works as it should
Entoarox updated [SMAPI] Advanced Location Loader with a new update entry: Fixing some bugs Read the rest of this update entry...
awesome! the update fixed the greenhouse. but when using a greenhouse mod, like [Sweet Greenhouse] - Your Greenhouse more Sweety! , it does this:
It isn't fixed for me on a none moded greenhouse. and I am also getting that random message. Figured I should move my bug reporting to here so not to spam Tego's thread. Went and got the 1.0.1 update but when i load the SMAPI it shows ALL is still 1.0.0.0 and the greenhouse still doesn't work and now when I go into the "hills" area that Tego made it crashes. Here is the error log. I've redownloaded it from your post twice and it still says the same (i also deleted the old one and put in the new one). [03:14:03.229 PM] SDV Version: 1.07 [03:14:03.229 PM] SMAPI Version: 0.40.0 Alpha [03:14:03.229 PM] Validating api paths... [03:14:03.229 PM] Initializing SDV Assembly... [03:14:03.230 PM] Injecting New SDV Version... [03:14:03.230 PM] Starting SDV... [03:14:03.408 PM] Patching SDV Graphics Profile... [03:14:03.409 PM] LOADING MODS [03:14:03.409 PM] Found Manifest: C:\Users\Chad Ferriter\AppData\Roaming\StardewValley\Mods\AdvancedLocationLoader\manifest.json [03:14:03.537 PM] Created psconfigs directory @C:\Users\Chad Ferriter\AppData\Roaming\StardewValley\Mods\AdvancedLocationLoader\psconfigs [03:14:03.538 PM] Loading Mod DLL... [03:14:03.538 PM] LOADED MO Advanced Location Loader by Entoarox - Version StardewModdingAPI.Version | Description: Get your content into stardew without replacing any xnb files. (@ C:\Users\Chad Ferriter\AppData\Roaming\StardewValley\Mods\AdvancedLocationLoader\AdvancedLocationLoader.dll) [03:14:03.542 PM] [AdvancedLocationLoader/INFO] AdvancedLocationLoader version 1.0.0.0, developed by and copyright 2016 of Entoarox [03:14:03.542 PM] Registered command: notify_ALLFinished [03:14:03.543 PM] Found Manifest: C:\Users\Chad Ferriter\AppData\Roaming\StardewValley\Mods\CJBCheatsMenu\manifest.json [03:14:03.553 PM] Created psconfigs directory @C:\Users\Chad Ferriter\AppData\Roaming\StardewValley\Mods\CJBCheatsMenu\psconfigs [03:14:03.553 PM] Loading Mod DLL... [03:14:03.553 PM] LOADED MO CJB Cheats Menu by CJ Bok - Version StardewModdingAPI.Version | Description: Simple in-game cheats menu! (@ C:\Users\Chad Ferriter\AppData\Roaming\StardewValley\Mods\CJBCheatsMenu\CJBCheatsMenu.dll) [03:14:03.575 PM] Found Manifest: C:\Users\Chad Ferriter\AppData\Roaming\StardewValley\Mods\DailyFriendshipIncreaser\manifest.json [03:14:03.584 PM] Created psconfigs directory @C:\Users\Chad Ferriter\AppData\Roaming\StardewValley\Mods\DailyFriendshipIncreaser\psconfigs [03:14:03.584 PM] Loading Mod DLL... [03:14:03.584 PM] LOADED MO DailyFriendshipIncreaser by - Version StardewModdingAPI.Version | Description: Allows player to customize friendship increases daily (@ C:\Users\Chad Ferriter\AppData\Roaming\StardewValley\Mods\DailyFriendshipIncreaser\DailyFriendshipIncreaser.dll) [03:14:03.597 PM] Found Manifest: E:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\TrainerMod\manifest.json [03:14:03.603 PM] Created psconfigs directory @E:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\TrainerMod\psconfigs [03:14:03.603 PM] LOADED MO Trainer Mod by Zoryn - Version StardewModdingAPI.Version | Description: Registers several commands to use. Most commands are trainer-like in that they offer forms of cheating. (@ E:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\TrainerMod\TrainerMod.dll) [03:14:03.605 PM] Registered command: types [03:14:03.605 PM] Registered command: load [03:14:03.616 PM] Registered command: player_setmoney [03:14:03.617 PM] Registered command: player_setstamina [03:14:03.617 PM] Registered command: player_setmaxstamina [03:14:03.617 PM] Registered command: player_sethealth [03:14:03.617 PM] Registered command: player_setmaxhealth [03:14:03.618 PM] Registered command: player_setimmunity [03:14:03.618 PM] Registered command: player_setlevel [03:14:03.618 PM] Registered command: player_setspeed [03:14:03.618 PM] Registered command: player_changecolour [03:14:03.619 PM] Registered command: player_changestyle [03:14:03.619 PM] Registered command: player_additem [03:14:03.619 PM] Registered command: player_addmelee [03:14:03.603 PM] Loading Mod DLL... [03:14:03.620 PM] Registered command: out_items [03:14:03.620 PM] Registered command: out_melee [03:14:03.620 PM] Registered command: out_rings [03:14:03.621 PM] Registered command: newitem [03:14:03.621 PM] Registered command: world_settime [03:14:03.621 PM] Registered command: world_freezetime [03:14:03.622 PM] Registered command: world_setday [03:14:03.622 PM] Registered command: world_setseason [03:14:03.622 PM] Registered command: world_downminelevel [03:14:03.622 PM] Registered command: world_setminelevel [03:14:03.623 PM] LOADED 4 MODS [03:14:03.623 PM] SDV Loaded Into Memory [03:14:03.623 PM] Initializing Console Input Thread... [03:14:03.624 PM] Registered command: help [03:14:03.624 PM] Applying Final SDV Tweaks... [03:14:03.605 PM] Registered command: save [03:14:03.619 PM] Registered command: player_addring [03:14:03.605 PM] Registered command: player_setname [03:14:03.605 PM] Registered command: hide [03:14:03.605 PM] Registered command: exit [03:14:03.605 PM] Registered command: show [03:14:03.605 PM] Registered command: stop [03:14:03.706 PM] XNA Initialize [03:14:03.707 PM] XNA LoadContent [03:14:03.826 PM] [AdvancedLocationLoader/INFO] Loading data into memory and preparing Stardew Valley... [03:14:03.845 PM] [AdvancedLocationLoader/INFO] Finished the loading procedure, waiting for a savegame to be loaded [03:14:03.845 PM] Initializing Debug Assets... [03:14:04.320 PM] Game Loaded [03:14:04.320 PM] Type 'help' for help, or 'help <cmd>' for a command's usage [03:14:26.611 PM] [AdvancedLocationLoader/INFO] Patching stardew valley... [03:14:26.741 PM] [AdvancedLocationLoader/INFO] Patching of stardew valley has been finished [03:14:27.170 PM] Failed to call base method: UpdateTitleScreen [03:15:08.332 PM] [ERROR] An error occurred in the overridden update loop: Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "spring_zcustom01". File not found. ---> System.IO.FileNotFoundException: Error loading "Content\spring_zcustom01.xnb". File not found. at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) --- End of inner exception stack trace --- at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) at Entoarox.Utilities.ExtendableContentManager.Load[T](String assetName) at xTile.Display.XnaDisplayDevice.LoadTileSheet(TileSheet tileSheet) at xTile.Map.LoadTileSheets(IDisplayDevice displayDevice) at StardewValley.Game1.UpdateOther(GameTime time) at StardewModdingAPI.Inheritance.SGame.Update(GameTime gameTime) [03:15:11.010 PM] [ERROR] An error occured in the overridden draw loop: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at xTile.Display.XnaDisplayDevice.DrawTile(Tile tile, Location location, Single layerDepth) at xTile.Layers.Layer.DrawNormal(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Int32 pixelZoom) at xTile.Layers.Layer.Draw(IDisplayDevice displayDevice, Rectangle mapViewport, Location displayOffset, Boolean wrapAround, Int32 pixelZoom) at StardewModdingAPI.Inheritance.SGame.Draw(GameTime gameTime) [03:15:11.045 PM] [ERROR] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) at StardewModdingAPI.Inheritance.SGame.Draw(GameTime gameTime)
I will have to take a look at the greenhouse again, and also fix the ruins message popping up when it is not ruined As for that error, you did not install the content files for Tego's expansion mod properly. It uses some features that ALL 1.0 doesnt have yet, so some files need to be put in the Content directory for now.
Entoarox updated [SMAPI] Advanced Location Loader with a new update entry: Really fixed the greenhouse Read the rest of this update entry...
Both the greenhouse issue & the ruins popup problem should be fixed. For those interested, warps have two sets of xy coordinates, and I was using the wrong ones in my dynamic entry code
Yay it's fixed, and I forgot i reverted by content files back to the default when trying to troubleshoot the green house heh.
I can't load mine. I've basically followed the instructions and it still says "Missing tilesheet". here's my mod. Please help....
The farmhouse is currently not supported for overriding at all, due to the fact that CA dynamically modifies it. As to the missing tilesheet issue, ALL 1.0 is expecting your map file to have a tilesheet called `zcustom01` inside it, that ALL can then reassign. Version 1.1 will remove the need for fixed tilesheet names, but 1.0 still requires them.
so, I'm trying to understand the lighting for maps. does anyone know where I could read some guides for it??? Thanks Here's a detailed example from Entoarox https://github.com/Entoarox/Stardew-SMAPI-mods/blob/master/manifest-example.json.md
ALL is a SMAPI mod that checks for location mods in its `locations` directory, and loads those mods into the game. These location mods are what actually add content, ALL is simply a interface to allow for this to happen without each location modder needing to create their own SMAPI mod for it
I interpret this as i am supposed to put it into the mod folder, thanks! Ohh, and am i supposed to unzip/unpack it?