Open Source Mods FTW! Please note that before anything in this mod will be active, you must activate it in the config file that will be created when you run the mod. Default Keys: r - Reloads Config, Enabled by Default n - Sets the next Weather (Tomorow) - Check via Console or TV. Numpad + - Gives you the amount of money you specified in the config file Numpad - - Removes the amount of money you specified in the config file Space - Pauses time. Note that NPC's will not move with this implementation. I plan to replace this with a version that will allow NPC's to move later. You can also enable the following: Health Locked at Max Stamina Locked at Max Speedrunning - Supposedly a Multiplier, but seems to be capped internally. Download Link! If you have any issues please feel free to ask, or contribute code
I am about to push an update to fix that You will have to build it from source though (for now. I am still working on it.)
Put an option to configure key bindings easily. Play with the R key in use (ESDF for movement, A for the action key, R for menu key). More specifically--Let us know what each key/number is in the config file so we can change them appropriately.
In the config file (Created once the mod is run once) there is numbers representing keys. Those numbers are Keycodes. You can find a list of them Here. Unfortunatly the JSON does not support comments. :/
after testing the mod i found an issue the game doesn't pause by normal means anymore like talking to someone or opening inventory etc, it just the clock stops so the animals around will still be roaming/the villagers will keep walking and some actions for example hugging your spouse, he/she won't hug back they will just freeze in place till the action is done and if im talking to an npc they stop when i first approach them but then in the middle of the dialog they start walking off and i be talking and they replying back but the npc themselves are already walked off the screen also time still ticks during cutsecnes and due everything stated above, the monsters are also affected by this so for example they will keep attacking even if you open you inventory or try to eat something in mid fight