RELEASED [Storm] Inventory Rotator v0.3

Discussion in 'User Interface' started by Hobbit9797, Mar 6, 2016.

  1. BakaTenshi

    BakaTenshi Orbital Explorer

    can I get link to 0.2v? I am not going to use single column rotation and using 2 keys to rotate whole inventory is meh
    • Disiesel

      Disiesel Void-Bound Voyager

      If you edit the config file and set both keys to the same key it'll work as 0.2 again. Mine looks like this:

      • BakaTenshi

        BakaTenshi Orbital Explorer

        ah I see ... thx
        • false_chicken

          false_chicken Void-Bound Voyager

          Is the Github page updated? It seems to have an old version. I have starred you project. Nice job!
          • sharkman

            sharkman Void-Bound Voyager

            What is github page for that?
            • OnkelLes

              OnkelLes Void-Bound Voyager

              Can someone tell me what I have to write into the config file so I can cycle with my shoulderbuttons on my Xbox One controller? Doesn't matter which ones :
                theblacksnowcat and izzy82 like this.
              • theblacksnowcat

                theblacksnowcat Void-Bound Voyager

                Would be interesting for me, too!
                • iamMiKA

                  iamMiKA Void-Bound Voyager

                  Will this be updated for SMAPI?
                  • xXPhoenixGamerXx

                    xXPhoenixGamerXx Void-Bound Voyager

                    can you make it for smapi 0.40.0? please thanks in advance
                      iwannaworkatblz likes this.
                    • Oleker

                      Oleker Subatomic Cosmonaut

                      [13:27:51 ERROR SMAPI] Skipped InventoryRotator because parsing its manifest failed:
                      Newtonsoft.Json.JsonReaderException: Error reading JObject from JsonReader. Current JsonReader item is not an object: String. Path 'version', line 4, position 20.
                      at Newtonsoft.Json.Linq.JObject.Load(JsonReader reader, JsonLoadSettings settings)
                      at StardewModdingAPI.Framework.Serialisation.ManifestFieldConverter.ReadJson(JsonReader reader, Type objectType, Object existingValue, JsonSerializer serializer) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Serialisation\ManifestFieldConverter.cs:line 37
                      at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.DeserializeConvertable(JsonConverter converter, JsonReader reader, Type objectType, Object existingValue)
                      at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
                      at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
                      at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
                      at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
                      at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
                      at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
                      at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
                      at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
                      at StardewModdingAPI.Framework.Serialisation.JsonHelper.ReadJsonFile[TModel](String fullPath) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Serialisation\JsonHelper.cs:line 54
                      at StardewModdingAPI.Framework.ModLoading.ModResolver.<ReadManifests>d__0.MoveNext() in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModLoading\ModResolver.cs:line 33

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